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- Click on this item will pop up the color picker. Let you change the fog base color.
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- Moving this slider will change the fog intensity.
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- Enable light gel computation. Add 3d light rays to fog.
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- Change the width of gel buffer. Large values give better results, but increase memory usage and computation time.
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- Watch memory usage indicator.
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- Make the smoke turbulent. Add wreath of smoke to light cone.
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- Add shadows processing to light cone. Caution: this is a time and memory consumming option. Start with small width.
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- Scale wreath of smoke.
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- Set smoke lumpiness. Use large value to get visible wreaths of smoke.
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- Set wreath of smoke sampling. Large values implies better accuracy but slower processing.
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- Set shadow buffer size. Large values implies better accuracy but increase memory usage and processing time.
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- Watch memory usage indicator.
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- Show / hide help balloons.
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- Caution screen, updated in real time.
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- Memory usage indicator. Display memory used by filter at rendering time.
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- Real time preview.
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- Click on this item will pop up the color picker. Let you change the Aura color.
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- Moving this slider will change the Aura intensity.
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- Add Z testing to Aura. When enabled, background objects Aura is shadowed by foreground objects.
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- Make the smoke turbulent. Add wreath of smoke to Aura.
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- Scale wreath of smoke.
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- Set smoke lumpiness. Use large value to get visible wreaths of smoke.
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- Set wreath of smoke sampling. Large values implies better accuracy but slower processing.
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- Set Aura radius (pixels). The greater the value, the larger the aura.
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- Animate wreath of smoke.
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- Set light sphere intensity.
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- Make the smoke turbulent. Add wreath of smoke to light sphere.
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- Set light sphere radius.
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- Set light source distance fall off. Define light cone size.
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